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Copy pathActor.cpp
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47 lines (40 loc) · 1.18 KB
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#include "Actor.h"
#include "MatrixManager.h"
#include "ShaderManager.h"
#include "MaterialManager.h"
Actor::Actor(string *sModel, string *sMaterial) : Transformable()
{
this->m_psModel = sModel;
this->m_psMaterial = sMaterial;
}
void Actor::drawActor(string sShader)
{
GLSLProgram *glslProgram = ShaderManager::getInstance()->getShader(sShader);
glslProgram->sendUniform("modelviewMatrix", &MatrixManager::getInstance()->getMatrix4(MODELVIEW)[0][0]);
if (sShader == "Basic" || sShader == "GBuffer" || sShader == "BuildVoxels")
{
glslProgram->sendUniform("normalMatrix", &MatrixManager::getInstance()->getMatrix3(NORMAL)[0][0],false,3);
MaterialManager::getInstance()->getMaterial(*m_psMaterial)->sendToShader(sShader);
}
ModelManager::getInstance()->getModel(*m_psModel)->draw();
}
float Actor::getScaledRadius()
{
return ModelManager::getInstance()->getModel(*m_psModel)->getRadius()*max(max(m_nScale[0],m_nScale[1]),m_nScale[2]);
}
void Actor::setModel(string *sModel)
{
this->m_psModel = sModel;
}
string *Actor::getModel()
{
return m_psModel;
}
void Actor::setMaterial(string *sMaterial)
{
this->m_psMaterial = sMaterial;
}
string *Actor::getMaterial()
{
return m_psMaterial;
}