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Explain game-tool failures when the game never becomes live #1262

Explain game-tool failures when the game never becomes live

Explain game-tool failures when the game never becomes live #1262

Triggered via pull request June 26, 2026 14:12
Status Success
Total duration 4m 21s
Artifacts 1

ci.yml

on: pull_request
Matrix: game-capture-smoke
Matrix: godot-tests
Matrix: python-tests
Matrix: release-smoke
Matrix: stale-server-smoke
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4 notices
Release smoke / macos-latest
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167
Stale server smoke / macOS
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167
Game capture smoke / macOS
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167
Godot tests / macOS
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167

Artifacts

Produced during runtime
Name Size Digest
dist
242 KB
sha256:a4269b8d799a7ab3cb8457f23ecdceffbc31ee43c0e637a27ca2005eb0224bd1