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Modernize ipv4.games server
The server was originally written before I implemented support for POSIX thread cancelation. We now use standard pthreads APIs instead of talking directly to *NSYNC. This means we're no longer using *NSYNC notes, which aren't as good as the POSIX thread cancelation support I added to *NSYNC which was only made possible by making *NSYNC part of libc. I believe it will solve a crash we observed recently with ipv4.games, courtesy of the individual who goes by the hacker alias Lambro.
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