A Processing library providing physically based rendering and materials
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Updated
Aug 3, 2020 - Java
A Processing library providing physically based rendering and materials
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Rendering framework / game engine for Java
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
MerQry Rich Client
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