SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
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Updated
Jul 5, 2022 - C#
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
this is a smoothed particle hydrodynamics simulation
Real-time simulation of water particles in Unity using SPH
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