EverythingX is a blazing fast file name search tool for macOS and Linux.
EverythingX attempts to replicate the very excellent Windows utility called Everything by Voidtools.
A background service captures real-time updates as files and directories change without scanning your disk. An app and a command-line tool do fast searches as you type.
- Minimal resource usage
- Quick file indexing
- Real-time updating
- Clean and simple user interface
- Instant search results as you type
- Quick startup
- Open source
| Binary | Purpose |
|---|---|
everythingxd |
Background daemon — subscribes to filesystem updates in real time |
everythingx |
GUI application — instant search as you type |
ev |
CLI tool — fast command-line search |
The EverythingX CLI, called ev, allows you to search for files and directories from the command-line. It is far faster than using find. Pipe the output to grep or other tools to filter results.
ev search_term [-b]
-b bold search term in the result. This option helps readability of the output but interferes with piping results to another command.
ev -b bashrc
/private/etc/bashrc
/private/etc/bashrc_Apple_Terminal
/home/alan/.bashrc
everythingx is a GUI application that provides an intuitive way to search and manage files on your system. Instant search results as you type to find full file paths and details.
The everythingxd daemon subscribes to filesystem updates from the kernel. It will occasionally index of your files to ensure fast and accurate search results.
- Automatic indexing: Keeps your file index up-to-date in real time.
- Low resource usage: Optimized to run efficiently in the background.
- macOS: Uses FSEvents for real-time filesystem monitoring.
- Linux: Uses fanotify (requires root and kernel 5.9+) for mount-level filesystem monitoring.
One command for both macOS and Linux — it detects your OS and CPU, downloads the
matching native package from the latest release,
and installs it (prompting for sudo):
curl -fsSL https://raw.githubusercontent.com/AlanKK/everythingx/main/install.sh | shPin a specific version:
curl -fsSL https://raw.githubusercontent.com/AlanKK/everythingx/main/install.sh | EVERYTHINGX_VERSION=v0.2.2-beta shSupported platforms: macOS (Apple Silicon and Intel) and mainstream glibc
Linux with systemd, on x86_64 and arm64 — Debian/Ubuntu and derivatives via
.deb, Fedora/RHEL/openSUSE and derivatives via .rpm. Alpine/musl is not
supported.
Prefer to install by hand? Grab the package for your platform from the Releases page:
| Platform | Package |
|---|---|
| macOS (Apple Silicon) | EverythingX_macos-apple-arm64.pkg |
| macOS (Intel) | EverythingX_macos-intel-amd64.pkg |
| Linux x86_64 (Debian/Ubuntu) | everythingx_linux_amd64.deb |
| Linux x86_64 (Fedora/RHEL) | everythingx_linux_amd64.rpm |
| Linux arm64 (Debian/Ubuntu) | everythingx_linux_arm64.deb |
| Linux arm64 (Fedora/RHEL) | everythingx_linux_arm64.rpm |
macOS: double-click the .pkg file to install. Grant Full Disk Access to
everythingxd in System Settings -> Privacy & Security -> Full Disk Access for
complete indexing.
Linux:
# Debian/Ubuntu
sudo dpkg -i everythingx_linux_*.deb
# Fedora/RHEL
sudo dnf install ./everythingx_linux_*.rpmThe daemon requires root for fanotify (kernel 5.9+). The data directory /var/lib/everythingx/ is created automatically. The GUI needs libGL/X libraries at runtime; on a minimal/headless server the everythingxd daemon and ev CLI still work without them.
make build
# Start the daemon
sudo bin/everythingxd
# Search from CLI
bin/ev -b filename
# Launch GUI
bin/everythingx- Go 1.23+
- CGO toolchain (Xcode CLT on macOS;
gccon Linux) - Linux GUI:
sudo apt-get install libgl1-mesa-dev xorg-dev - macOS app bundle:
go install fyne.io/fyne/v2/cmd/fyne@latest - Linux packages:
go install github.com/goreleaser/nfpm/v2/cmd/nfpm@latest
make build # Build all binaries into bin/
make test # Run unit tests
make app # Package EverythingX.app (macOS only)
make deb # Build .deb package (Linux only)
make rpm # Build .rpm package (Linux only)
make clean # Remove build artifactsEverythingX is licensed under the MIT License. See the LICENSE file for more information.
Create an issue on the Github Page