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Description
Describe the bug 💬
It would be nice to have the same On Demand Remap feature as the FBX importer has.
This often comes in handy, when you want to share materials between seperately imported glTF assets. For example a repeating material that is not unique to one object.
I might invest time to implement this myself. Could someone point me to the right place to get started with this feature?
Thanks!
Steps to reproduce 🔢
It could work the same way as in the FBX importer:
- Import an object
- Go to Import Settings > Materials
- Hit "On Demand Remap" to automatically look for materials in the project that have the same name as the material slot on the imported object and setup the material remapping.
Files to reproduce the issue ♻
No response
Editor Version 🎲
6000.0
Render Pipeline and version
URP 17.0.3
UnityGLTF Version
2.17.0
Operating System 👩💻
Windows
When does this problem happen?
- Editor Import
- Runtime Import
- Editor Export
- Runtime Export
Additional Info 📜
No response
Validations 🩹
- I have searched existing issues: no issue already exist that reports the same problem.
- I follow the Code of Conduct
- I provided a minimal reproducible example, including files when necessary.
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