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LudovicAL/README.md

header

Hi there, nice to see you!

Welcome to my page 👋
I'm Ludovic A.-Lussier,
A passionate programmer and traditionnal fiddle player from Montreal.

Things I code with

Java CSharp Bash Html5 Css JavaScript Bootstrap JQuery Markdown JUnit5 SpringBoot Git GitHub Github Actions Github Copilot Dependabot GitLab SonarQubeCloud Eclipse IntelliJ Visual Studio Unity Sketchup Docker Jira Confluence Slack Swagger MsSqlServer MsAzure Redis

Projects I'm working on

  • Tradify : The Shazam of traditionnal music
  • Partitions : A database of traditionnal sheet music
  • Folkset : An Android app that display and organizes sheet music
  • Compasses : A proof of concept 'minigame', showcasing 4 different compasses for video games
  • Mini Map 3d : A proof of concept 'minigame', showcasing a minimap in three-dimensional space
  • Hyperbolic Shader : A proof of concept 'minigame', showcasing a shader with a hyperbolic-like effect
  • Mirrors : A proof of concept 'minigame', showcasing two mirror-simulation-techniques
  • Non Euclidean : A proof of concept 'minigame', showcasing seamless portals to simulate a non euclidean environment
  • Stencil Shader : A proof of concept 'minigame', showcasing renderer-slicing using two techniques
  • Displacement Shader : A proof of concept 'minigame', showcasing a shader capable of warping one's view
  • Unity Tilemap Space : A proof of concept 'minigame', showcasing two-story houses in a 2d tilemap environment
  • Out Of The Way : A simple 4 players game where the goal is to jump on your opponent's head.
  • PacMan : A Pacman remake

Where to find me

ludovicaubut@hotmail.com

How to support me

Buy me a coffee logo Buy me a coffee

footer

Pinned Loading

  1. AtomicOrbital AtomicOrbital Public

    Finished: A small project to test out the ThreeJS code library.

    JavaScript 1 1

  2. DisplacementShader DisplacementShader Public

    Finished: A small project to test out Unity's Shader Graph and displacement shaders.

    ShaderLab

  3. UnityTilemapSpace UnityTilemapSpace Public

    Finished: A minigame exploring the capabilities of Unity's Tilemap System.

    ShaderLab 1

  4. MTLGJ2022 MTLGJ2022 Public

    Finished: A game mixing Pacman, a bullet-hell style game and retro graphics, programmed with Unity for the 2022 Montreal Game Jam in a team of 4.

    C#

  5. NonEuclidean NonEuclidean Public

    Finished: A minigame using seemingless portals to simulate a non euclidean environment.

    ShaderLab

  6. StencilShader StencilShader Public

    Finished: A small project to test out Unity's stencil buffers functionalities.

    ShaderLab