Bullet Hell Game in C++ and SDL Library
Game consists of 3 levels and 3 types of enemies:
- "RED ETI" - Shoots 4 missiles in 4 directions.
- "Assasins" - Shoots missiles in circle shape
- "Bombardier" - Boss on level 2 that shoots missiles in straight lines
Game tracks player's information (HP, Time spent on level, Accuracy, Rank - based on how well player performs, Number of enemies) and displays it.
Player can pickup health boosters which regenerate HP. Whenever player gets hit he gains invicibility for a short amount of time.