An experimental plugin for real-time collaboration over the network for Godot Engine.
Warning
This plugin is not ready for use.
Many important features have not are not implemented or are buggy.
You are also risking breaking your project so make sure to make a backup.
See the TODO list to see the current progress.
Caution
Never EVER join or host projects to people you don't trust.
Your project can be very easily stolen and someone can remotely execute malicious code with tool scripts.
- Create a folder called
addons
in your project's directory - Download the repository's source code
- Extract the contents into the
addons
folder so it looks like this:yourProject/addons/GodotTogether
. Make sure to rename the extracted folder toGodotTogether
- Go to Project > Project settings in Godot
- Go to the Plugins tab
- Enable Godot Together