Releases: ohiomannnn/HBMsNTM-NEO-EDITION
Releases · ohiomannnn/HBMsNTM-NEO-EDITION
Release list
smol one
ADDITIONS:
- Added anvils
- Added Burner press and its preheater
- Added ore generation
- Added soldering Station, Oil Derrick, Oil Refinery
- Added nuggets, plates/welded plates, fragments, circuits, parts, oil related things, powders
- Added some early recipes, both for machines and crafting
- Added all oil related fluids
- Added upgrades and upgrade system
- Added JEI recipes view
yo
ADDITIONS
- Added soyuz rocket and its platform
- Added anti-ballistic missile
- Added large launch pad
- Added the blue rinse nuke
- Added assembly machine
- Added some building blocks
- Added volcanoes
- Added barbed wires
- Added spikes
- Added bobbleheads
CHANGES
- Nuclear explosions will now use "Threaded DDA raytracer"
- This means explosions will destroy blocks much faster
- Fire, balefire, phosphorus and blackfire player properties now will affect player
- Updated fat mine model and texture
FIXES
- Explosion algorithm now try to clear water at chunk borders
- Fixed server side loading client classes
- Fixed nuke mushroom cloud not rendering after explosion in sable sublevel
- Fixed obj model renderer breaking with veil installed
- Fixed obj model loader crashing the game
- Fixed vanilla armor not reducing damage
time to do something
ADDITIONS
- Added Self-charging batteries
- Added Normal, dual, quad rods
- Added OBJ model reloader
- Added Prototype nuke
- Added nuke kits
- Added some ingots (placeholder)
CHANGES
- Changed version naming
- Now its gonna be (days since 1/1/2026)(build type: A - Alpha, B - beta, etc) e.g 125A
- Improved obj model renderer optimization A LOT
- But render breaks when using Iris
- And its breaks when using Create Aeronautics...
- Crater biomes now will have grass noise
- Revamped fölkvanger field
- Calculator now will have history
- Updated the fat man igniter and gadget wiring icons
FIXES
- Fixed fensu's lights shading
- Fixed particles being black on linux
- Fixed 256k tank, fensu, battery socket and nukes cull bounding box
good day for release
Added
- F.L.E.I.J.A nuke, Balefire nuke
- Tier 0 missiles
- Fluid ducts
- ANY vanilla explosion now create cloud and smoke particles
- For some reason this effect was in the old versions of minecraft but not in 1.21.1
- Check this video for showcase https://www.reddit.com/r/Minecraft/comments/1mp049m/after_6_years_mojang_has_finally_fixed_the/
Changed
- Some collisions
- Ivy mike and tsar bomba now will use explosive lenses instead of EARLY explosive lenses
- Also changed texture of the explosive lenses
- Improved gibbing
- Iron golems now also turn into metal instead of fleshy chunks
- Slimes can now be gibbed, turning into slime globs
- Creepers now also gib into slime instead of blood
- Item renderer translations
- Updated textures for some nuclear bomb GUIs
Fixed
- Lightning issues in multiblocks
- Spectator now can access multiblock's menu from any part
- 256k fluid tank's render crashing on clients without iris
- Multi detonator missing name and description
- Some explosive block not being ignited by redstone on place
headshot
Added
- Missiles!
- Launch pads, designators
- All missiles except for tier 0 missiles and tectonic missile (placeholder currently)
- Liquid oxygen and taint barrel
- Some liquids for missiles
- Some blocks
Changed
- Explosion effect for vanilla explosions changed
Fixed
- Fallout rain incorrectly processing leaves
not good enough
Added
- Plushies!
- N² mine
- Dynamite, tnt, semtex, c4, fissure bombs
- Laser detonator
Changed
- Nuke big mushroom cloud changes:
- Now its particle, not entity
- This means mushroom cloud can be rendered even outside of render distance
- Shockwave is now a little longer
- Nukes now create falling blocks
fluid included
Added
- Gadget, ivy mike, tsar bomba, nukes
- Explosive barrels
- Fluid tank multiblock
- Fluid tanks, barrels, hazard tanks, identifiers, etc
- Jei plugin
- Battery socket capacitors
Changed
- Item rendering handling
- Now same as original mod
Fixed
- Crash when you tried opening menus as spectator
- Balefire explosion spawning balefire on water
very good title
Added
- Machines!
- FEnSU - used for storing infinity amount of energy
- Red copper cable - used for transferring energy
- Battery socket - used for storing batteries with energy
- Works like original mod!
- Little boy bomb
- Guess what it does
- World generation
- Crashed bombs, as well mines now will generate in your world
- Duck button
Changed
- Nukes guis
- Particle rendering method (ONCE AGAIN)
- Items icons
Fixed
- Explosion did knockback while flying
- Creative tab items misplacing
update with no update
Added
- Custom obj loader
- Better performance (pls), better shading, etc
- Airstrike Designators
- Only 3 right now
- Det cord explosive
Changed
- 500 particle changes
Fixed
- Broken hud keybind
- Geiger counter block is now actually listed in creative tab
black hole sun
Added
- Fat man nuke finally have its menu
- Ignition items added
- Black holes!
- Chunk radiation command
- Coal gas should spawn after coal block breaks
Changed
- Updated debris particle
- Destroyed some legacy ass code
Fixed
- Skeletonizer's skeletons position being wrong
- Rubble entity texture fixed