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MODsuit Issues #5160

@Zevotech

Description

@Zevotech

Issue reported from Round ID: 3555 (Shiptest)

Reporting client version: 515.1641

I am aware MODsuits are not player-accessible currently. This is just so I can keep track of issues encountered with them so that they can be fixed.
This does not go over antag (ninja/syndicate) modules as those will likely never be player accessible without modifications.

Modsuit sprites such as the Loader and Miner do not properly display their arms/exteriors. Loader has floating clamps, Miner is missing what i assume to be a flashlight extending from the back.

Mobile Toolset/Mobile Surgery Modules (module/toolset and module/opset): Unable to drop the tool to retract it, need to press the module button multiple times to retract a held tool. Selecting no tool within the bubble menu puts a "You retract ." in chat.

Injector Module (module/injector): Unable to remove the syringe from hands unless the suit is depowered. Pressing the module button only seems to switch the hand the syringe is in. Syringe draws and inserts 30u at once.

Stamper Module (module/stamp): Similar to previous module, places a stamp in your hand that does not retract unless the suit is depowered. Sometimes persists after depowering the suit and cannot be dropped.

Drill Module (module/drill): Same issue as the injector and stamp, does not retract once deployed. Got stuck in my hand even after depowering and removing the suit. 0/10.

Magnetic Harness Module (module/magnetic_harness): Does not work. Dropped guns, either by slip or by hand, are not picked up by the suit.

Holster Module (module/holster): Holster is able to hold seemingly any size of gun other than Huge. Guns pulled out of holster do not display safety/cell lock overlay.

Burger Dispenser (module/dispenser): Dispenses a generic and improperly named "food" instead of a Burger. Described as "That's a food. you eat this".

Ore Bag Module (module/orebag): Does not deposit collected ore into a pulled ore box.

All Visor Modules (module/visor): States "They say these also let you see behind you." in description. We do not have FOV, so this is redundant.

Internal GPS Module (module/gps): Tries to display some sprite that doesn't exist, causing a large missing sprite ERROR over the module itself.

Disposal Selector Module (module/disposal_connector): Why Does This Exist?

This is by no means extensive or complete. This is just a list and summary of all the issues I encountered while testing in thunderdome on live.

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