This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
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Updated
Jul 22, 2025 - C++
This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
Collection of fixing utilities that aim to fix resolution, HUD, FOV and other things in old PC games.
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
A Call of Duty 4 X plugin that adds new settings, unlocks essential dvars and adds security options
Uses Phong illumination
Commandline converter utility that supports a wide range of conversions
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
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