Frame profiler
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Updated
Aug 15, 2025 - C++
Frame profiler
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A high performance, editable terrain system for Godot 4.
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
【虚幻引擎一起学!】2D游戏开发基础篇~
Course assignments and the final project will be a complete Super Mario 3
Source code for Simpsons Hit & Run ported to Xbox UWP and with a cleaner structure & more features.
Community maintained version of Greenworks - a Steamworks API for Node/Electron/NW.js
This plugin brings together 3D pathfinding and advanced AI plugin(HAIPro). Characters can walk/fly through 3D spaces, while the AI management model with features like token based task prioritization for NPCs, integration with an Advanced AIController using the CrowdFollowing, and flexible multi-action support through the DoAction task.
🎮 Minimalistic third person shooter game
Collection of cool opengl based stuffs
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in Wwise and program it using Blueprints and C++.
This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.
本项目学习的是Dev Enabled大佬发布在YouTube上的教程。 该教程的主要内容是3D平台类游戏的角色动作的功能实现,主要使用的是蓝图来编写逻辑。 阿严将在学习过程中尝试将大部分的逻辑都转成C++,并实现C++和蓝图之间较好的通信。 因此,本学习项目的一个重点就是如何结合C++以及蓝图,尽力做到这两者之间的均衡。 本项目的另一个学习重点则是动画蓝图(Animation Blueprint)相关的知识。
This is the official mirror of the https://gitlab.com/huldra/arctic arctic engine repository
Adds a structure and a set of functions that allow you to write multiple pieces of data to a single structure, and then retrieve any written data from it.
Public releases of the Rune Engine
A basic medieval combat game made in Unreal Engine 4. Learning concepts and implementing it as I go.
A 2D Game-Engine Framework that does all the uplifting from low level stuffs like graphics programming and linear algebra to focus more on building the game
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