𝑛-Body and Extended Body Gravitation for Kerbal Space Program
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Updated
Aug 18, 2025 - C++
𝑛-Body and Extended Body Gravitation for Kerbal Space Program
Castro (Compressible Astrophysics): An adaptive mesh, astrophysical compressible (radiation-, magneto-) hydrodynamics simulation code for massively parallel CPU and GPU architectures.
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A small but powerful nbody gravity simulator with a built-in renderer
A C++ implementation of the Barnes-Hut-Algorithm.
N-body simulation made with C++ and OpenGL
Physical units, time, reference frames, environment modeling.
Minimal ray-traced game engine with gravity affected rays
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N-Body gravity simulation
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N-body space simulator that uses the Runge-Kutta 4 numerical integration method to solve two first order differential equations derived from the second order differential equation that governs the motion of an orbiting celestial. Also has preset demos for two-body and three-body circular orbits which use parametric equations. Uses the SFML (Simp…
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