Sdf 2d shape renderer for Bevy
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Updated
Jun 7, 2025 - Rust
Sdf 2d shape renderer for Bevy
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
A Mesh to SDF converter, written in rust
A 3D modeling and rendering programming language utilizing SDFs.
Convert SDFs to triangle meshes using wgpu and dual contouring
🐕 Bevy Keith — 2D graphic library for the Bevy game engine
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
Simple raytracer with refractions and reflections, using both SDF raymarching and regular raycasting using O(1) formulas.
A basic 3D raymarcher built with Rust and Apple's Metal API. A learning project exploring SDF rendering.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
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