A Blazor State management library by TimeWarp.
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Updated
Aug 12, 2025 - C#
A Blazor State management library by TimeWarp.
Modern reactive programming library for Unity (inspired by MobX js)
Simple Stupid Redux Store using Reactive Extensions
Handle those pesky states, now in C#
A simple client-side state management container for Blazor/.NET includes redo/undo and ReduxDevTools support.
Implementation of The Elm Architecture for Unity3D
.NET Standard SCXML compatible Statechart implementation
A Unity C# Visual State Machine
Spoke is a tiny declarative reactivity engine for Unity.
Easy to use and very flexible finite state manager for .Net.
A minimal boiler-plate, state management framework for Blazor that resembles React Hooks.
SDK that enables local-first and real-time reactive apps with embedded SQLite for .NET clients
Contains a collection of useful unity tools for developers including our generic unity design framework which allows you to focus on what you actually want to do in your game. It's easy, fast, extensible and compatible with all gaming genres/platforms.
StateTransition is a simple, but very handy .NET library for configuring of the state machine.
A basic state machine implementation for .Net Framework and .Net Core.
Source generator based state management library without the reflection
A simple UI state manager for Xamarin Forms
The purpose of the project is to provide users with a system developed with the latest technology like Angular, Angular Ngrx, .Net Core Web Api to create their own specific post.
State machine controller for Unity.
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