Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
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Updated
Aug 11, 2025 - C++
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
A toolkit to design a level in TrenchBroom and export it to Defold
MESS (Macro Entity Scripting System): a Half-Life level compile tool.
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
Example project of loading .MAP files and rendering them as geometry in C & Raylib.
COD4/5 map to Quake 3 map converter
Torque Engine profile for the TrenchBroom level editor.
A wrapper for map2dif that adds automatic texture copying for level designers like TrenchBroom when using it for Torque games.
A competitive multiplayer map in Quake set in Deathmatch mode
Sources for Critical Dynamics, a Half-Life modification.
Converts the Trenchbroom Entity Browser into an Asset Browser (for Counter-Strike)
Away3D Sample for rendering TrenchBroom/Quake maps using hxlibmap
"Temporal Shift" is my first Quake single player map, created using Trenchbroom.
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