[ICLR 2025] Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
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Updated
Apr 9, 2025 - C++
[ICLR 2025] Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
A Deep Learning project that uses Diffusion transformers (DiT) to generate Grand Theft Auto V driving footage
A command-line interface for Worlds, a WIP text-based world simulation and role-playing game toolkit.
An over-ambitious Pokémon(-like) game in research/design/early development stage
🗺 World Simulation Challenge (inspired by Francesco Cesarini’s Erlang programming concepts): The world is inhabited by carrots that grow from the earth, rabbits that feed on carrots, and wolves that hunt rabbits in an intricate food chain.
🌍 Living world simulation
Simulation of virtual world implemented in c++. Contains multiple organism such as animals and plants. World is represented as set of tiles; one tile stands for given organism. Organism can interact with each other following specified rules. They can eat, fight, die and reproduce. Simulation is tour-based with console output
Simulation of virtual world implemented in Java. Contains multiple organism such as animals and plants. World is represented as set of tiles; one tile stands for given organism. Organism can interact with each other following specified rules. They can eat, fight, die and reproduce. Simulation is tour-based with simple UI
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